15 Things I Learned From Two Hours Playing The Last Of Us Part II

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After years of ready (and a pair latest delays), The Last of Us Part II will lastly launch in just a few quick weeks. Though Game Informer has its evaluation copy in hand, we’re nonetheless restricted in how a lot of the expertise we will talk about. For now, we may give spoiler-free impressions based mostly on a two-hour stretch that concludes with Ellie infiltrating a hospital in Seattle – the main target of Naughty Dog’s State of Play demonstration final week.

Instead of operating by way of this sequence step-by-step, I’m going to share an eclectic collection of my ideas throughout these two hours. Encompassing particulars I discovered useful, attention-grabbing, and amusing, listed below are 15 issues that stood out to me on this particular part of The Last of Us Part II.

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1. Ellie is offended. While she’s nonetheless recognizable because the character from the unique recreation, it’s clear that her quest for revenge is taking a toll on her. As a small instance: I made Ellie stealthily assassinate a patrolling Washington Liberation Front (WLF) soldier, and although he had achieved her no particular mistaken, she spat a disgusted “F—er” at him as he died.

2. Ellie may be humorous. Though the tone is usually fairly grim, Ellie sometimes says some entertaining issues whereas speaking to herself. After attempting an unbelievable (however efficient) puzzle resolution, she congratulates herself with, “That was fairly sensible, Ellie.” After a harrowing sequence that has one factor after one other going mistaken, she lastly catches her breath and says, “F— Seattle.”

3. Stealth is satisfying. I loved the unique The Last of Us, however it appeared like most encounters had been destined to grow to be firefights; although going full stealth was potential, the restricted choices meant that I might normally find yourself alerting the dangerous guys ultimately. In The Last of Us Part II, it appears extra possible to stay undetected by way of an encounter. One half has Ellie evading Scars – a faction at conflict with the WLF – by way of a park. By staying low within the grass, utilizing stealth kills, and wielding quiet weapons like my bow and silenced pistol, I used to be capable of take out all of them with out being detected.

4. The “Survivor” issue is out there on your first playthrough. It’s appropriately brutal.

5. Difficulty is extremely customizable. I performed by way of the hospital infiltration on just a few completely different problem settings, and the gulf between them is noticeable. However, you aren’t certain to outlined modes like straightforward, regular, or onerous; you may as well fine-tune particular parts of the expertise, like how a lot injury Ellie takes, how perceptive enemies are, and the way plentiful sources are on the earth.


6. Being thorough pays off. As I superior by way of Seattle, I noticed a handful of locations off the vital path, like a liquor retailer and an residence complicated. Exploring these spots carries some danger, since they are often stuffed with Infected or different people. But in addition they give rewards by way of gameplay and facet tales. In the liquor retailer, I realized the Infected there have been as soon as WLF troopers on the lookout for a bunch of deserters. In an residence, I discovered that group of deserters, together with a uncommon handbook that unlocked a brand new ability tree to enhance Ellie’s explosives.

7. Locked doorways don’t imply you possibly can’t get in. To acquire entry to 1 residence, I simply wanted to interrupt a window and bounce in to avoid the locked door … however it’s not at all times that straightforward. In a convention middle, I noticed a bunch of ammo and improve elements sitting on a desk in a seemingly inaccessible room. I gained’t spoil the complete resolution, however getting in there concerned utilizing the atmosphere and the objects Ellie finds round her.

8. The environments are extremely detailed. Places just like the residences, liquor retailer, and convention middle don’t simply really feel like they’re copied and pasted from a financial institution of property. It’s not nearly trying good graphically; every one looks like a thought-about house that after served its goal on the earth. From decorations on the partitions of a bed room to the desk preparations in an workplace house, Ellie’s environment really feel genuine. They do not feel like areas created to fill house in a online game.  

9. Stalkers are simply the worst. As within the earlier recreation, these Infected are troublesome to detect as they try and sneak up on Ellie, and the strain is terrifying. In one memorable part on the way in which to the hospital, Ellie must cross a collection of rooms full of those brutal hunters. Though I efficiently maintained stealth previous a number of of them, a shrieking Stalker ultimately jumped me and alerted its pals, which triggered a panicked frenzy of gunfire from me that ended with a pile of lifeless Stalkers and a scarcity of shotgun shells.

10. The accessibility choices are broad. They embrace a big range of changes you may make to the visuals and gameplay. Colorblind mode, HUD magnification, remapping controls, and infinite breath whereas swimming are only a handful of choices that illustrate how Naughty Dog has saved gamers with disabilities in thoughts.

11. Transitions are comparatively seamless. The actions flows easily between cutscenes and player-controlled sections, with out a lot of load screens breaking apart the motion. For instance, I watched a cinematic sequence of Ellie being tossed round underwater, and when she emerged, I used to be again in management. The solely apparent loading screens I keep in mind seeing had been once I died and needed to respawn, and once I was saving or loading my recreation.

12. You can have 20 handbook save slots. Plus one autosave.

13. The private touches work. Most video video games don’t ask you to suppose twice about killing dozens of gun-toting guards, however The Last of Us Part II makes the violence really feel private. Beyond the truth that the entire enemies can name out to one another by title (together with their canines), in addition they have interactions with one another that trace at their lives past being an impediment to Ellie. Right outdoors the hospital, I catch two guards in mid-conversation as they stroll by. “I acquired my woman ready for me on the FOB,” the primary one says. The second replies, “Are you s—-ing me? They put you with Jo once more?” They preserve chatting as they move, however it’s onerous not to consider Jo and her response as I sneak up on her companion with my knife drawn.

14. Killing canines is tough. They don’t really feel just like the mindlessly aggressive animals that gamers typically encounter in different video games; they really feel like somebody’s pet. My strategy to the hospital was undoubtedly made extra difficult by my reluctance to kill a canine named Bear who was patrolling there.

15. This isn’t all. Obviously, quite a lot of the context that informs this entire two-hour sequence is lacking right here, particularly because it’s set partway by way of the sport. But even when we might discuss story stuff now, we wouldn’t need to. The much less you recognize now, the extra you’ll benefit from the expertise once you’re taking part in it for your self on June 19.

For extra on The Last of Us Part II, take a look at our interview with artistic director Neil Druckmann, then learn this spoiler-free overview of the sport.


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