When requested if Star Wars: Squadrons would observe within the footsteps of most multiplayer video games that ship post-launch content material, Motive Studios’ inventive director Ian Frazier shocked me in saying the crew is not eyeing that chance in the mean time.
“Our mindset has been very old style,” Frazier says. “We’re attempting to say with this recreation that we have now a $40 value level, we wish to really feel beneficiant to gamers, and we would like it to really feel like a whole expertise. Like ‘You gave us your $40. Here’s a recreation that you’ll love. Thank you.’ That’s it. This is not one thing we’re constructing round a live-service technique. It’s constructed round a recreation that’s full and nice in its personal proper. That’s to not say we’ll by no means add something, I assume we might, however it’s not introduced as a stay service.”
Frazier says the door is open for extra, however when the sport launches on October 2, gamers will not have to fret about wanting forward and might simply concentrate on unlocking all the content material Motive Studios created for the bottom recreation. We do not understand how deep Star Wars: Squadrons’ nicely is, and if folks unlock all of it rapidly if it’ll result in much less folks taking part in, however the strategy of ‘get all the pieces for $40’ is totally different and might be cool.