The Many Accessibility Features In The Last Of Us Part II

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Not everybody is ready to play by way of a sport utilizing its default settings, which is why it is necessary for builders to maintain the range of their viewers – together with gamers with disabilities – in thoughts. On the PlayStation Blog right this moment, Naughty Dog’s lead programs designer Matthew Gallant runs by way of the array of customizable accessibility options included in The Last of Us Part II to assist extra gamers benefit from the sport from begin to end.   

“The Last of Us Part II options greater than 60 accessibility settings,” Gallant says. “With expanded choices centered on fine-motor and listening to, in addition to utterly new options that profit low-vision and blind gamers.”

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The full listing of choices in The Last of Us Part II is each lengthy and spectacular, so we cannot undergo them right here. Click the hyperlink for the weblog publish to study concerning the many various settings, together with descriptions of how they impact the sport.  


For extra about The Last of Us Part II, learn our latest (and spoiler-free) hands-on impressions, plus our interview with artistic director Neil Druckmann. If you wish to study extra about the battle for accessibility in gaming, learn this function on the subject, in addition to this opinion piece from DAGERSystem’s Josh Straub.

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